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1. If YOU could change a single thing about eve...... - in EVE General Discussion [original thread]
I'd cut down on travel time somehow. One way I was thinking about was letting corps build warp gates next to their POS' so that they can travel quiclky to other corp built warp gates. Alliances could travel amongst their own network of warp gate...
- by black crow - at 2005.11.10 18:44:00
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2. No subject - in EVE General Discussion [original thread]
Thinking outside the box here but wouldnt implants with skills in them be a good idea! Like there could be a LVL5 Minmatar battleship implant, and it would let you pilot a LVL5 Minmatar battleship. It wouldnt give you any of the prerequisite skill...
- by black crow - at 2005.11.02 23:52:00
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3. ECM/ECCM Target Jamming - Excellent arcticle and a question! - in EVE General Discussion [original thread]
Heres a question for you ECM/ECCM guys out there. If you hit somebody with a -8 ECM and they have 10 Magnometric(or whatever the case may be), you in effect do not jam him, correct? In that same instance would that mean that the targeted player w...
- by black crow - at 2003.06.25 22:37:00
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4. Gate camping - in Player Features and Ideas Discussion [original thread]
What if you give the person coming out of warp the advantage by letting them have first target rights? Have it so people cant target ships coming out of warp for like 5-10secs and have the people coming out of warp only have to wait like 1-3secs. ...
- by black crow - at 2003.06.25 16:34:00
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5. Bounty - Last known location - in Player Features and Ideas Discussion [original thread]
What i think would be cool is to have a new kind of Drone, the Hunter Drone. These drones would be jettisoned out in any area of space you want and would act like a sort of trap. When your bounty flies by it, it engages in following it and notifyi...
- by black crow - at 2003.06.25 16:10:00
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6. A - in Player Features and Ideas Discussion [original thread]
True That my friend! But getting ganked out of warp sux Maybe they could introduce some new kind of engine or skill that lets us pull out early. Wait.... thats a form of contreceptive! I mastered that skill back in high school
- by black crow - at 2003.06.19 17:43:00
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7. Buying/Selling log - in Player Features and Ideas Discussion [original thread]
i may have misunderstood your question. But i think your looking for the transaction section under your wallet. Under transactions it will tell you everything you have bought and sold, and to who, and how many of each, and for how much.
- by black crow - at 2003.06.18 16:55:00
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8. Headset communication - in Player Features and Ideas Discussion [original thread]
i bet you could do that right now with a 3rd party prog. I heard some folks these boards talking about that kind of stuff. I have yet to try myself but i think it would work great in this game
- by black crow - at 2003.06.18 15:44:00
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9. A - in Player Features and Ideas Discussion [original thread]
Can we plz be able to come out of warp on command? For the simple fact that people waiting at the other end or your warp, to get you, dont get such an advantage! If i could just be able to come out of warp outside of pirates ranges at the gate...
- by black crow - at 2003.06.18 15:34:00
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10. The Ultimate Factory / Rsearch Slots Solution! - in Player Features and Ideas Discussion [original thread]
Heres a thought! If your not at the station and your slot is not working, you cant hold the slot <period> or Have lease contracts, then once the contract is up have an auction to see where the next lease will go. And make the contracts sh...
- by black crow - at 2003.06.17 21:25:00
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11. Give Purpose to Tradable Commodities - in Player Features and Ideas Discussion [original thread]
I just cant help to think if oxygen or frozen foods, for example, were actually needed in all stations as a resource to keep the station going. If the trade goods actually had a purpose and were needed it would open EVE up to a whole nother level ...
- by black crow - at 2003.06.17 20:44:00
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12. Hotkeys!! - in Player Features and Ideas Discussion [original thread]
We need better hotkeys! and more of them too! Some ideas that come to mind: target nearest ship Toggle active target set auto/manual fire scanner hotkey reload wpns keep at range orbit approach open my cargo open targeted cargo start communicatio...
- by black crow - at 2003.06.17 19:56:00
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13. Hotkeys!! - in Player Features and Ideas Discussion [original thread]
We need better hotkeys! and more of them too! Some ideas that come to mind: target nearest ship Toggle active target set auto/manual fire scanner hotkey reload wpns keep at range orbit approach open my cargo open targeted cargo start communicatio...
- by black crow - at 2003.06.17 19:56:00
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14. GameSpot Re-review of EVE - in EVE General Discussion [original thread]
ya once they started charging readers I quit reading their dumb ass reviews, which werent very good in the first place.
- by black crow - at 2003.06.17 18:27:00
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15. What are your ship names? - in EVE General Discussion [original thread]
My Rifter: HelTeR SkelTeR My Probe: Cash Crow My Vigil: CreePeR
- by black crow - at 2003.06.17 18:16:00
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16. What are your ship names? - in EVE General Discussion [original thread]
My Rifter: HelTeR SkelTeR My Probe: Cash Crow My Vigil: CreePeR
- by black crow - at 2003.06.17 18:16:00
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17. How Fast Can Your Ship Go!!!!!! - in EVE General Discussion [original thread]
Little survey here. Trying to see how fast people are going in their trusty steeds. Put down your top speed with all the mods/skills you have relating to speed. We'll have 2 categories with MWD's and without MWD's. Heres mine. Vigil-frigate: To...
- by black crow - at 2003.06.17 18:04:00
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18. Frigates obsolete in first month. Two months for Cruisres? - in EVE General Discussion [original thread]
I can see why some people might think the Frigate is obsolete, being this game is still young and everyone is still learning how things work. Im sure most people that that have tried to take on a cruiser with a frigate or two have experienced some...
- by black crow - at 2003.06.12 19:33:00
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